Video games certainly have changed since I was young. Today’s video games have over-arching stories, character development, video interstitials, plots and sub-plots, awards and minigames, social integration, challenging gameplay, and certainly lots of amazing graphics.
In the 1980’s, video games all nearly had one objective, and then you got to repeat that objective over and over again, at an increasingly quickening pace, until you lost. You couldn’t “win” at any game because these games didn’t really have an end. And, when you did lose, you threw in another quarter and tried again – trying to get further and further along. Pac-Man, Asteroids, Space Invaders, Donkey Kong, etc. They all operated like this.